A catalog of all significant or notable items that have appeared. For a list of items currently in Arthur's possession, see Arthur's Inventory.
| Name | Type | First Episode | Last Known Location | Description |
|---|---|---|---|---|
| Arthur's Gun | Weapon | Part 1: The Dark World | Lost | Arthur's gun. Uses it to shoot Eddie in Part 2, and points it at the old woman in the woods. Disappears after, possibly lost in the car crash in Part 3. |
| Arthur's Suit | Mundane | Part 1: The Dark World | Dreamlands | Not described. Left in Frank's apartment in the Dreamlands when Arthur changes. |
| Arthur's Lighter | Light Source | Part 1: The Dark World | Arthur's Inventory | Arthur's lighter. Found in his old office when he moved in. Has the words "This Too Shall Pass" on it. |
| John's Book | Book | Part 1: The Dark World | Lost | The book John was bound to, with the symbol of Shub-Niggurath on it. Upon Arthur reading it, John became bound to him. Left on the side of the road, presumably during the car crash. |
| Portrait of Erik Stanczyk | Mundane | Part 3: The Mansion | The Mansion | A faded, small, metal portrait of a baby boy. Found clutched by the corpse of the wraith in the mansion. Has writing in Polish and the name Erik on the back. |
| Stanczyk Wheelchair | Mundane | Part 3: The Mansion | The Mansion | Found in the mansion, belonging to the corpse who became the wraith. Used in an arcane ritual to bind the wraith. |
| The Typewriter | Arcane | Part 3: The Mansion | The Mansion | In the mansion basement, powered through wires by turning a wheel. When the wheel is turned, the typewriter keys click. The typewriter itself is "the creation of a madman," a dead crow sewn back together with wire and metal. The wire is thrust through its open maw into the gears of the machine. When the wheel is turned, the typewriter types, "The Black Goat comes." Later seemingly writes by itself. |
| Kellin's Lighter | Light Source | Part 4: The Voices | Kellin's house | A lighter found in Kellin's home. Used to start a fire. |
| Hospital Gown | Mundane | Part 5: The Gift | Hospital | Arthur is in the gown when he wakes from his coma. He changes out of it back into his suit. |
| .45 Automatic | Weapon | Part 6: The Hill | Lost | Purchased at gun shop in Harper's Hill. Stated by John to have been lost on the boat in Part 9. |
| Fake I.D. | Mundane | Part 6: The Hill | Lost | A fake identification card, reading 'Laurence Holder'. Taken by the police when Arthur was arrested. |
| Flashlight | Light Source | Part 6: The Hill | Lost | Purchased at gun shop in Harper's Hill. |
| Lockpick Set | Mundane | Part 6: The Hill | Lost | Purchased at gun shop in Harper's Hill. |
| The Magic Mountain | Book | Part 6: The Hill | Lost | Found in the apartment where Amanda Cummings was killed. A riddle inscribed: 'I’ve seen the creature, its long hard body straight as an arrow yet moves like a serpent. I’ve watched it drive into the dark holes in the stone. The lives it takes are none the wiser as it screeches into the night.’ Amanda also wrote a code: 31-55-78. |
| Map of Lake Crawford | Mundane | Part 6: The Hill | Lost | Found in the locker at the train station, unlocked through Amanda's passcode. |
| Matches | Light Source | Part 6: The Hill | Lost | Purchased at gun shop in Harper's Hill. |
| Warding Lantern | Light Source | Part 7: The Island | The Island | Lantern that seems to ward off certain creatures or entities when lit. Previously belonging to the lighthouse keeper. Flames have an odd green hue. |
| Amanda's Note | Mundane | Part 7: The Island | The Windmill | A purposefully vague note found in the Widow's house. Clues in the note lead to a trap door. Left in the windmill. |
| Bestiary | Book | Part 8: The Caves | Kayne's realm | Has 3 symbols on it, including Shub-Niggurath's and Scratch's, and seems to be a bestiary. Found in cave on island. |
| The Yellow Symbol Book | Book | Part 8: The Caves | Kayne's realm | Has the symbol of the King in Yellow. Was found in cave on The Island. |
| Amanda's Letter | Mundane | Part 8: The Caves | The Windmill | A letter from Amanda Cummings to Anna Stanczyk detailing the ritual that released the King in Yellow and trapped John in his book. Left in the windmill. |
| Handcuffs | Mundane | Part 9: The Boat | Lost | A set of police handcuffs and the keys that open them. Taken from the police officers. |
| The Vanguard | Creature | Part 10: The Hotel | Kayne's realm | Single tooth that serves as a vessel for a creature from The Dark World. Finds information for its master. Taken from the rotting head of Kellin's sister. Yorick's skull is destroyed by Kayne in Part 52. Tooth whereabouts unknown. |
| Pallid Mask | Arcane | Part 11: The Sect | Kayne's realm | Mask belonging to cult devoted to the King in Yellow. Permits the wearer to see otherwise invisible things. Taken from cult member after he slit his own throat. |
| Cult Robes | Mundane | Part 11: The Sect | Dreamlands | Robe belonging to cult devoted to the King in Yellow. Taken from cult member after he slit his own throat. |
| Crystallizer of Dreams | Arcane | Part 12: The End | Kayne's realm | An egg-like stone found in the Sleeping City beneath the hotel. Can be used to transport items from the Dreamlands. Referred to as the "stone" in Kayne's inventory song. |
| Glass of Leng | Arcane | Part 13: The Dreamlands | Kayne's realm | An odd piece of glass, like ice, rounded in the corners with blue and violet discoloration. Looking through it allows you to see elsewhere, provided some guidance to their journey through the Dreamlands. Given to Arthur by the Trader. |
| Arthur's Wallet | Mundane | Part 13: The Dreamlands | The Windmill | Later named in Kayne's inventory song in Part 20. Left in the windmill. |
| Coin | Arcane | Part 14: The Desert | Kayne's realm | A coin given to Arthur by a trio of old knights in the desert in the Dreamlands. Was used to summon Kayne, following John being reunited with the King in Yellow. |
| Frank's Letter | Mundane | Part 14: The Desert | The Windmill | A letter written by Frank Underhill left in the Dreamlands for Henry MacFarland. Left in the windmill. |
| Frank's Clothes | Mundane | Part 15: The Storm | Discarded before NYC | A 1910/20s shirt, pants and tie found in Frank's apartment in the Dreamlands |
| Fishing Hooks | Mundane | Part 15: The Storm | Kayne's realm | A set of hooks taken from the stranded ship in the Dreamlands. Used to sew Arthur's wounds in Part 28. |
| Shaving kit | Mundane | Part 15: The Storm | Kayne's realm | A simple shaving kit taken from the stranded ship in the Dreamlands. Besides being used for shaving, the straight razor in the kit was also used to open the window to the hallway at the Larson Estate from the outside. |
| Flask | Mundane | Part 15: The Storm | Destroyed | Destroyed when they made a Molotov cocktail to kill the creature in Part 17. |
| Guide Lantern | Light Source | Part 16: The Path | Dreamlands | A bullseye lantern with a shutter, found near a corpse in the Dreamlands. Guides you to requested location through black smoke. Lost during the fall in Part 16. |
| Frank's Picture | Mundane | Part 16: The Path | Dreamlands | A picture of a woman standing by a park, possibly in Arkham by the Miskatonic River. Found in a broken frame at the bottom of a crate. The voice in Part 18 says it is speaking to them because they are carrying this picture. Implied to be lost by Kayne in Part 20 when he says "shame you lost Frank's picture frame." |
| Frank's Diary | Mundane | Part 16: The Path | Dreamlands | Leather-bound and well worn, folded. Found balanced on a rock at the edge of an abyssal cliff. Only the last entry has been read. |
| Selenine | Arcane | Part 18: The Madness | Destroyed | A liquid that apparently heals part of the mind. Arthur destroys it during a confrontation. |
| Music Box | Mundane | Part 19: The Prison | Uncle Larson | Music box Arthur made for Faroe that was buried with her. Brought back by Kayne as a lure. Plays Faroe's Lullaby. Uncle (Jack) is drawn to it. Seemingly destroyed by Wallace Larson, Arthur later hears it playing when he confronts Uncle. |
| Tofflebol | Plant | Part 19: The Prison | The Trader (Dreamlands) | A waxy, white root found by Lilly and given to Arthur. Exchanged for Arthur's bag and its belongings, the Crystallizer of Dreams, and Faroe's music box. |
| Kayne's Dagger | Weapon | Part 20: The King | Kayne's realm | A dagger Kayne gave to Arthur and John. Arthur later uses it to slit his own throat in front of the King in Yellow, missing his jugular. Arthur considered using it to kill Uncle in Part 26. |
| Miner's Outfit | Mundane | Part 21: The Unconquerable | Retired | Clean undergarments, shirt, multiple pairs of pants, mud-crusted boots, and gloves. All taken from the mining office. Discarded in Albany and replaced with a new suit before Part 29. |
| Jack Larson's Letter | Mundane | Part 21: The Unconquerable | Addison | A letter in illegible, childish handwriting. Says something along the lines of "Leaving now, sorry Mum". Left on the table. |
| Money | Mundane | Part 21: The Unconquerable | The Windmill | Unknown amount, taken from the mining office. Left in the windmill. |
| Rifle | Weapon | Part 21: The Unconquerable | Larson Estate | Taken in Part 23 when Uncle brings them up to the estate. |
| Snowshoes | Mundane | Part 21: The Unconquerable | Larson Estate | Missing from their inventory when they wake up in the estate. |
| Lantern | Light Source | Part 22: The Town | Addison | Found in the snow, still lit. Left in the snow after one of the wolves injures Arthur. |
| Wooden Flute | Arcane | Part 23: The Past | The Windmill | A wooden flute found in Wallace Larson's study, carved with runes and strange lettering. Controls the invisible entity stalking the area. Used in Part 28 to kill the creature. Broken in Part 41, left in the windmill. |
| Order of the Fallen Star Medallion | Arcane | Part 23: The Past | Kayne's realm | Found on a corpse in the Larson Estate. Bears the symbol of The Order of the Fallen Star. |
| The Blackstone | Arcane | Part 23: The Past | In Kayne's possession | An object of massive power, sought by The Three Soldiers. Taken by Kayne in Part 52. |
| Obsidian Knife | Weapon | Part 27: The Roots | The Mines | A smooth, sharpened stone, used to cut victims free from ethereal tendril. |
| Ethereal Tendril | Arcane | Part 27: The Roots | The Windmill | An ethereal tendril, severed from the invisible creature. Only visible when wearing the pallid mask. Unknown properties. Left in the windmill. |
| Arthur's New Suit | Mundane | Part 29: The Train | Hag's Home | Not described. Destroyed after Arthur gets stabbed. Left in the Hag's home. |
| Handkerchief | Mundane | Part 29: The Train | Percival Griffiths | A new handkerchief given to Percival on the train. |
| The Butcher's Note | Mundane | Part 29: The Train | The Windmill | A plain white envelope and single sheet of paper. Contains a sample of The Butcher's handwriting. Left in the windmill. |
| Hotel Tudor Key | Mundane | Part 30: The Tenant | The Windmill | The desk attendant at the Hotel Tudor hands Arthur the key when he pays for the room. Left in the windmill. |
| Freemason Signet Ring | Mundane | Part 30: The Tenant | Kayne's realm | A ring that could help gain access to the Order of the Fallen Star. Arthur plans to steal the ring if Daniel doesn’t help them. |
| Front Door Key | Mundane | Part 30: The Tenant | The Windmill | Key to Marie's brownstone on East 83rd St. Left in the windmill. |
| Matches & Lantern | Light Source | Part 30: The Tenant | East 83rd St. | Matches and lantern in the attic room on East 83rd St. The lantern's glass is warped like the attic window. |
| Scratch's Book | Book | Part 32: The Widow | East 83rd St. | Nearly completely fallen apart and illegible. On the cover is a circular symbol with a pattern that repeats into its center; the symbol matches one on the cover of the bestiary. |
| Summoning Objects | Arcane | Part 32: The Widow | East 83rd St. | On the desk in the secret room lay three objects: a rodent’s skull, a knocked-over bottle that used to contain liquid, and Scratch’s Book. |
| Scratch's Stone | Arcane | Part 35: The Deal | Through a portal | A small white stone. Scratch breathed on it, making a dark gray mist wash over it. When placed into the pocket of someone, it has the power to, when said person is asleep, let Scratch find and inhabit their body. Thrown into the tear in Part 38. |
| Daniel's Mason Ring | Mundane | Part 36: The Faith | Kayne's realm | A ring Arthur asks Daniel for to gain access to the Freemasons. |
| Faroe's Picture | Mundane | Part 36: The Faith | Kayne's realm | A picture of Faroe John finds at Daniel's house. |
| Daniel's Car Keys | Mundane | Part 36: The Faith | The Windmill | The keys to Daniel's car that Arthur takes with Oscar to the farm. Left in the windmill. |
| Oscar's Letter | Mundane | Part 39: The Tear | Burned | A letter Oscar gave Marie to deliver to Arthur. It was washed out and unreadable. Burned for light in Part 49. |
| Marie's Locket | Mundane | Part 39: The Tear | Kayne's realm | A gold locket. When opened it reveals two portraits. On the left is Marie's husband, Albert, and on the right is her son, Frederick. |
| .45 gun and clip | Mundane | Part 40: The Order | Kayne's realm | A gun Arthur probably got from Noel. |
| Order Ring | Mundane | Part 40: The Order | Planted on Barnabas of Ballechey | A ring Arthur pulled off a member he and Noel knocked out. It bears the symbol of The Order of the Fallen Star. Used to activate the elevator when pushed and turned into the missing button hole of the elevator. |
| Order Robes | Mundane | Part 40: The Order | The Windmill | Robes Arthur took off the Order member to blend in. The robes are maroon, finely stitched with gold thread and an almost invisible pattern on the back. Left in the windmill. |
| Order Mask | Mundane | Part 40: The Order | The Windmill | Masks Arthur (and Noel) stole from the Order members. Arthur’s mask depicts a bull with hands stretched over fire and Noel’s mask depicts a less menacing bull. The masks only cover the upper part of the face. Left in the windmill. |
| Three Black Candles | Mundane | Part 41: The Windmill | Kayne's realm | Three black candles nearly burned down. Arthur uses one of the Raven's candles in Part 47. Arthur uses another in Part 50. |
| Ornate Brooch | Mundane | Part 41: The Windmill | Kayne's realm | It's made of silver and depicts two deer or gazelle running from a lion. The lion has caught the adult deer (with horns), while a fawn manages to flee. A snake watches the scene from a tree, hissing. |
| Gloves | Mundane | Part 42: The Prince | Kayne's realm | Gloves removed from the body of the prince, currently being worn by Arthur. |
| Talisman | Arcane | Part 42: The Prince | Kayne's realm | A talisman coveted by the witch. |
| Regal clothes | Mundane | Part 44: The Deliverance | Kayne's realm | Previously worn by the prince. |
| Prince's breastplate | Mundane | Part 44: The Deliverance | Kayne's realm | Previously worn by the prince, bears heraldry. |
| Cloth bag | Mundane | Part 44: The Deliverance | Kayne's realm | A cloth bag, barely big enough to fit Yorick's head. |
| Rapier | Mundane | Part 44: The Deliverance | Kayne's realm | A rapier-like blade, previously wielded by the witch. |
| Hag's left hand | Arcane | Part 44: The Deliverance | Kayne's realm | The outstretched left hand of the witch, sawn off from her body. Part of the Hand of Malevolence. |
| Hanged Man's Eye | Mundane | Part 47: The Hand | Kayne's realm | Taken from the hanged man in the gibbet. Part of the Hand of Malevolence. |
| Hand of Malevolence | Arcane | Part 47: The Hand | Kayne's realm | The Hand of Malevolence is the left hand of a hag with a "raven" (black) candle in its palm, secured by melted wax, and the eye of a hanged man placed in its fingers, with magical properties when lit. This artifact is from the Dark World. Taken by Kayne in Part 52. |
| Greaves | Mundane | Part 50: The Company | Kayne's realm | Given by Ervard, currently being worn by Arthur. |
| Gauntlets | Mundane | Part 50: The Company | Kayne's realm | Given by Ervard, currently being worn by Arthur. |
| Cloak | Mundane | Part 50: The Company | Kayne's realm | Given by Ervard, currently being worn by Arthur. |
| John Wayne (Horse) | Mundane | Part 50: The Company | 13th Century England | Given by Ervard, Arthur is riding him. Confirmed lame in Part 51 |
| Jumpsuit | Mundane | Part 53: The Black Tower | Arthur's Inventory | Found in a bunker |
| Dust covered jacket | Mundane | Part 53: The Black Tower | Arthur's Inventory | Found in a bunker |
| Boots | Mundane | Part 53: The Black Tower | Arthur's Inventory | Found in a bunker |
| Gas Mask | Mundane | Part 53: The Black Tower | Arthur's Inventory | Given to Arthur by Frederick |
