Malevolent Podcast Wiki
MinorSpoilers
Beyond this point lies information from later episodes of Malevolent, which may contain spoilers for the setting and plot. Proceed with caution!

A catalog of all significant or notable items that have appeared. For a list of items currently in Arthur's possession, see Arthur's Inventory.

Name Type First Episode Last Known Location Description
Arthur's Gun Weapon Part 1: The Dark World Lost Arthur's gun. Uses it to shoot Eddie in Part 2, and points it at the old woman in the woods. Disappears after, possibly lost in the car crash in Part 3.
Arthur's Suit Mundane Part 1: The Dark World Dreamlands Not described. Left in Frank's apartment in the Dreamlands when Arthur changes.
Arthur's Lighter Light Source Part 1: The Dark World Arthur's Inventory Arthur's lighter. Found in his old office when he moved in. Has the words "This Too Shall Pass" on it.
John's Book Book Part 1: The Dark World Lost The book John was bound to, with the symbol of Shub-Niggurath on it. Upon Arthur reading it, John became bound to him. Left on the side of the road, presumably during the car crash.
Portrait of Erik Stanczyk Mundane Part 3: The Mansion The Mansion A faded, small, metal portrait of a baby boy. Found clutched by the corpse of the wraith in the mansion. Has writing in Polish and the name Erik on the back.
Stanczyk Wheelchair Mundane Part 3: The Mansion The Mansion Found in the mansion, belonging to the corpse who became the wraith. Used in an arcane ritual to bind the wraith.
The Typewriter Arcane Part 3: The Mansion The Mansion In the mansion basement, powered through wires by turning a wheel. When the wheel is turned, the typewriter keys click. The typewriter itself is "the creation of a madman," a dead crow sewn back together with wire and metal. The wire is thrust through its open maw into the gears of the machine. When the wheel is turned, the typewriter types, "The Black Goat comes." Later seemingly writes by itself.
Kellin's Lighter Light Source Part 4: The Voices Kellin's house A lighter found in Kellin's home. Used to start a fire.
Hospital Gown Mundane Part 5: The Gift Hospital Arthur is in the gown when he wakes from his coma. He changes out of it back into his suit.
.45 Automatic Weapon Part 6: The Hill Lost Purchased at gun shop in Harper's Hill. Stated by John to have been lost on the boat in Part 9.
Fake I.D. Mundane Part 6: The Hill Lost A fake identification card, reading 'Laurence Holder'. Taken by the police when Arthur was arrested.
Flashlight Light Source Part 6: The Hill Lost Purchased at gun shop in Harper's Hill.
Lockpick Set Mundane Part 6: The Hill Lost Purchased at gun shop in Harper's Hill.
The Magic Mountain Book Part 6: The Hill Lost Found in the apartment where Amanda Cummings was killed. A riddle inscribed: 'I’ve seen the creature, its long hard body straight as an arrow yet moves like a serpent. I’ve watched it drive into the dark holes in the stone. The lives it takes are none the wiser as it screeches into the night.’ Amanda also wrote a code: 31-55-78.
Map of Lake Crawford Mundane Part 6: The Hill Lost Found in the locker at the train station, unlocked through Amanda's passcode.
Matches Light Source Part 6: The Hill Lost Purchased at gun shop in Harper's Hill.
Warding Lantern Light Source Part 7: The Island The Island Lantern that seems to ward off certain creatures or entities when lit. Previously belonging to the lighthouse keeper. Flames have an odd green hue.
Amanda's Note Mundane Part 7: The Island The Windmill A purposefully vague note found in the Widow's house. Clues in the note lead to a trap door. Left in the windmill.
Bestiary Book Part 8: The Caves Kayne's realm Has 3 symbols on it, including Shub-Niggurath's and Scratch's, and seems to be a bestiary. Found in cave on island.
The Yellow Symbol Book Book Part 8: The Caves Kayne's realm Has the symbol of the King in Yellow. Was found in cave on The Island.
Amanda's Letter Mundane Part 8: The Caves The Windmill A letter from Amanda Cummings to Anna Stanczyk detailing the ritual that released the King in Yellow and trapped John in his book. Left in the windmill.
Handcuffs Mundane Part 9: The Boat Lost A set of police handcuffs and the keys that open them. Taken from the police officers.
The Vanguard Creature Part 10: The Hotel Kayne's realm Single tooth that serves as a vessel for a creature from The Dark World. Finds information for its master. Taken from the rotting head of Kellin's sister. Yorick's skull is destroyed by Kayne in Part 52. Tooth whereabouts unknown.
Pallid Mask Arcane Part 11: The Sect Kayne's realm Mask belonging to cult devoted to the King in Yellow. Permits the wearer to see otherwise invisible things. Taken from cult member after he slit his own throat.
Cult Robes Mundane Part 11: The Sect Dreamlands Robe belonging to cult devoted to the King in Yellow. Taken from cult member after he slit his own throat.
Crystallizer of Dreams Arcane Part 12: The End Kayne's realm An egg-like stone found in the Sleeping City beneath the hotel. Can be used to transport items from the Dreamlands. Referred to as the "stone" in Kayne's inventory song.
Glass of Leng Arcane Part 13: The Dreamlands Kayne's realm An odd piece of glass, like ice, rounded in the corners with blue and violet discoloration. Looking through it allows you to see elsewhere, provided some guidance to their journey through the Dreamlands. Given to Arthur by the Trader.
Arthur's Wallet Mundane Part 13: The Dreamlands The Windmill Later named in Kayne's inventory song in Part 20. Left in the windmill.
Coin Arcane Part 14: The Desert Kayne's realm A coin given to Arthur by a trio of old knights in the desert in the Dreamlands. Was used to summon Kayne, following John being reunited with the King in Yellow.
Frank's Letter Mundane Part 14: The Desert The Windmill A letter written by Frank Underhill left in the Dreamlands for Henry MacFarland. Left in the windmill.
Frank's Clothes Mundane Part 15: The Storm Discarded before NYC A 1910/20s shirt, pants and tie found in Frank's apartment in the Dreamlands
Fishing Hooks Mundane Part 15: The Storm Kayne's realm A set of hooks taken from the stranded ship in the Dreamlands. Used to sew Arthur's wounds in Part 28.
Shaving kit Mundane Part 15: The Storm Kayne's realm A simple shaving kit taken from the stranded ship in the Dreamlands. Besides being used for shaving, the straight razor in the kit was also used to open the window to the hallway at the Larson Estate from the outside.
Flask Mundane Part 15: The Storm Destroyed Destroyed when they made a Molotov cocktail to kill the creature in Part 17.
Guide Lantern Light Source Part 16: The Path Dreamlands A bullseye lantern with a shutter, found near a corpse in the Dreamlands. Guides you to requested location through black smoke. Lost during the fall in Part 16.
Frank's Picture Mundane Part 16: The Path Dreamlands A picture of a woman standing by a park, possibly in Arkham by the Miskatonic River. Found in a broken frame at the bottom of a crate. The voice in Part 18 says it is speaking to them because they are carrying this picture. Implied to be lost by Kayne in Part 20 when he says "shame you lost Frank's picture frame."
Frank's Diary Mundane Part 16: The Path Dreamlands Leather-bound and well worn, folded. Found balanced on a rock at the edge of an abyssal cliff. Only the last entry has been read.
Selenine Arcane Part 18: The Madness Destroyed A liquid that apparently heals part of the mind. Arthur destroys it during a confrontation.
Music Box Mundane Part 19: The Prison Uncle Larson Music box Arthur made for Faroe that was buried with her. Brought back by Kayne as a lure. Plays Faroe's Lullaby. Uncle (Jack) is drawn to it. Seemingly destroyed by Wallace Larson, Arthur later hears it playing when he confronts Uncle.
Tofflebol Plant Part 19: The Prison The Trader (Dreamlands) A waxy, white root found by Lilly and given to Arthur. Exchanged for Arthur's bag and its belongings, the Crystallizer of Dreams, and Faroe's music box.
Kayne's Dagger Weapon Part 20: The King Kayne's realm A dagger Kayne gave to Arthur and John. Arthur later uses it to slit his own throat in front of the King in Yellow, missing his jugular. Arthur considered using it to kill Uncle in Part 26.
Miner's Outfit Mundane Part 21: The Unconquerable Retired Clean undergarments, shirt, multiple pairs of pants, mud-crusted boots, and gloves. All taken from the mining office. Discarded in Albany and replaced with a new suit before Part 29.
Jack Larson's Letter Mundane Part 21: The Unconquerable Addison A letter in illegible, childish handwriting. Says something along the lines of "Leaving now, sorry Mum". Left on the table.
Money Mundane Part 21: The Unconquerable The Windmill Unknown amount, taken from the mining office. Left in the windmill.
Rifle Weapon Part 21: The Unconquerable Larson Estate Taken in Part 23 when Uncle brings them up to the estate.
Snowshoes Mundane Part 21: The Unconquerable Larson Estate Missing from their inventory when they wake up in the estate.
Lantern Light Source Part 22: The Town Addison Found in the snow, still lit. Left in the snow after one of the wolves injures Arthur.
Wooden Flute Arcane Part 23: The Past The Windmill A wooden flute found in Wallace Larson's study, carved with runes and strange lettering. Controls the invisible entity stalking the area. Used in Part 28 to kill the creature. Broken in Part 41, left in the windmill.
Order of the Fallen Star Medallion Arcane Part 23: The Past Kayne's realm Found on a corpse in the Larson Estate. Bears the symbol of The Order of the Fallen Star.
The Blackstone Arcane Part 23: The Past In Kayne's possession An object of massive power, sought by The Three Soldiers. Taken by Kayne in Part 52.
Obsidian Knife Weapon Part 27: The Roots The Mines A smooth, sharpened stone, used to cut victims free from ethereal tendril.
Ethereal Tendril Arcane Part 27: The Roots The Windmill An ethereal tendril, severed from the invisible creature. Only visible when wearing the pallid mask. Unknown properties. Left in the windmill.
Arthur's New Suit Mundane Part 29: The Train Hag's Home Not described. Destroyed after Arthur gets stabbed. Left in the Hag's home.
Handkerchief Mundane Part 29: The Train Percival Griffiths A new handkerchief given to Percival on the train.
The Butcher's Note Mundane Part 29: The Train The Windmill A plain white envelope and single sheet of paper. Contains a sample of The Butcher's handwriting. Left in the windmill.
Hotel Tudor Key Mundane Part 30: The Tenant The Windmill The desk attendant at the Hotel Tudor hands Arthur the key when he pays for the room. Left in the windmill.
Freemason Signet Ring Mundane Part 30: The Tenant Kayne's realm A ring that could help gain access to the Order of the Fallen Star. Arthur plans to steal the ring if Daniel doesn’t help them.
Front Door Key Mundane Part 30: The Tenant The Windmill Key to Marie's brownstone on East 83rd St. Left in the windmill.
Matches & Lantern Light Source Part 30: The Tenant East 83rd St. Matches and lantern in the attic room on East 83rd St. The lantern's glass is warped like the attic window.
Scratch's Book Book Part 32: The Widow East 83rd St. Nearly completely fallen apart and illegible. On the cover is a circular symbol with a pattern that repeats into its center; the symbol matches one on the cover of the bestiary.
Summoning Objects Arcane Part 32: The Widow East 83rd St. On the desk in the secret room lay three objects: a rodent’s skull, a knocked-over bottle that used to contain liquid, and Scratch’s Book.
Scratch's Stone Arcane Part 35: The Deal Through a portal A small white stone. Scratch breathed on it, making a dark gray mist wash over it. When placed into the pocket of someone, it has the power to, when said person is asleep, let Scratch find and inhabit their body. Thrown into the tear in Part 38.
Daniel's Mason Ring Mundane Part 36: The Faith Kayne's realm A ring Arthur asks Daniel for to gain access to the Freemasons.
Faroe's Picture Mundane Part 36: The Faith Kayne's realm A picture of Faroe John finds at Daniel's house.
Daniel's Car Keys Mundane Part 36: The Faith The Windmill The keys to Daniel's car that Arthur takes with Oscar to the farm. Left in the windmill.
Oscar's Letter Mundane Part 39: The Tear Burned A letter Oscar gave Marie to deliver to Arthur. It was washed out and unreadable. Burned for light in Part 49.
Marie's Locket Mundane Part 39: The Tear Kayne's realm A gold locket. When opened it reveals two portraits. On the left is Marie's husband, Albert, and on the right is her son, Frederick.
.45 gun and clip Mundane Part 40: The Order Kayne's realm A gun Arthur probably got from Noel.
Order Ring Mundane Part 40: The Order Planted on Barnabas of Ballechey A ring Arthur pulled off a member he and Noel knocked out. It bears the symbol of The Order of the Fallen Star. Used to activate the elevator when pushed and turned into the missing button hole of the elevator.
Order Robes Mundane Part 40: The Order The Windmill Robes Arthur took off the Order member to blend in. The robes are maroon, finely stitched with gold thread and an almost invisible pattern on the back. Left in the windmill.
Order Mask Mundane Part 40: The Order The Windmill Masks Arthur (and Noel) stole from the Order members. Arthur’s mask depicts a bull with hands stretched over fire and Noel’s mask depicts a less menacing bull. The masks only cover the upper part of the face. Left in the windmill.
Three Black Candles Mundane Part 41: The Windmill Kayne's realm Three black candles nearly burned down. Arthur uses one of the Raven's candles in Part 47. Arthur uses another in Part 50.
Ornate Brooch Mundane Part 41: The Windmill Kayne's realm It's made of silver and depicts two deer or gazelle running from a lion. The lion has caught the adult deer (with horns), while a fawn manages to flee. A snake watches the scene from a tree, hissing.
Gloves Mundane Part 42: The Prince Kayne's realm Gloves removed from the body of the prince, currently being worn by Arthur.
Talisman Arcane Part 42: The Prince Kayne's realm A talisman coveted by the witch.
Regal clothes Mundane Part 44: The Deliverance Kayne's realm Previously worn by the prince.
Prince's breastplate Mundane Part 44: The Deliverance Kayne's realm Previously worn by the prince, bears heraldry.
Cloth bag Mundane Part 44: The Deliverance Kayne's realm A cloth bag, barely big enough to fit Yorick's head.
Rapier Mundane Part 44: The Deliverance Kayne's realm A rapier-like blade, previously wielded by the witch.
Hag's left hand Arcane Part 44: The Deliverance Kayne's realm The outstretched left hand of the witch, sawn off from her body. Part of the Hand of Malevolence.
Hanged Man's Eye Mundane Part 47: The Hand Kayne's realm Taken from the hanged man in the gibbet. Part of the Hand of Malevolence.
Hand of Malevolence Arcane Part 47: The Hand Kayne's realm The Hand of Malevolence is the left hand of a hag with a "raven" (black) candle in its palm, secured by melted wax, and the eye of a hanged man placed in its fingers, with magical properties when lit. This artifact is from the Dark World. Taken by Kayne in Part 52.
Greaves Mundane Part 50: The Company Kayne's realm Given by Ervard, currently being worn by Arthur.
Gauntlets Mundane Part 50: The Company Kayne's realm Given by Ervard, currently being worn by Arthur.
Cloak Mundane Part 50: The Company Kayne's realm Given by Ervard, currently being worn by Arthur.
John Wayne (Horse) Mundane Part 50: The Company 13th Century England Given by Ervard, Arthur is riding him. Confirmed lame in Part 51
Jumpsuit Mundane Part 53: The Black Tower Arthur's Inventory Found in a bunker
Dust covered jacket Mundane Part 53: The Black Tower Arthur's Inventory Found in a bunker
Boots Mundane Part 53: The Black Tower Arthur's Inventory Found in a bunker
Gas Mask Mundane Part 53: The Black Tower Arthur's Inventory Given to Arthur by Frederick